-=*> Realm of the WARLOCK <*=- Box Doc REALM OF THE WARLOCK ~~~~~~~~~~~~~~~~~~~~ COLUMN 1 -------- 1 Ashton, now a desolate place ruled by 2 the strongest, was once a land of 3 tranquility and peace. Before the region was 4 seized, several wise elders controled the 5 land. One elder was selected by his peers 6 from each kingdom, and together they 7 guided the nation. The elders met at each 8 change of season and carefully planned 9 what was to be done throughout the next 10 phase. Using peace and tranquility as 11 guides, Ashton flourished and its people 12 were all untroubled. As Ashton matured, 13 word of its prosperity spread throughout the 14 world, amd many came to ponder this 15 glorious land. 16 One year, as winter set in, the elders of 17 Ashton all gathered in the town of 18 Fairshire. The meeting began and the doors 19 of their hall blew open and the room filled 20 with smoke. When the cloud vanished, a 21 mysterious scroll remained. Zandar, the 22 wisest of the Elders, opened the scroll and 23 quietly read the contents of the paper. It 24 demanded that the people of Ashton erect a 25 palace for a new leader and for all the elders 26 to resign their positions immediately. There COLUMN 2 -------- 1 was also a small crest burned into the scroll 2 which Zandar recognized as an ancient 3 symbol of the black arts. The elders, 4 although concerned, ignored the demands of 5 the parchment and claimed that the forces 6 of good would always prevail. 7 At the next seasonal change, the Elders 8 again travelled to Fairshire. When they 9 were seated in the hall, the doors again blew 10 open and smoke filled the room. When the 11 smoke cleared, however, the room was 12 completely empty. 13 Without the wisdom of the Elders, 14 Ashton quickly became troubled. The strong 15 took control, and greed and ignorance 16 became commonplace. You alone decide to 17 search the hall in which the Elders were last 18 seen, and come across the mysterious scroll. 19 Upon opening it you notice, that the black 20 symbol has a faint glow surrounding it. 21 You touch the symbol with your finger and 22 the room around you transforms into some 23 sort of laboratory. 24 Now, it is up to you to exorcise this 25 wasteland, and return the elders to 26 Ashton. TYPED BY THE HELLION OF THE NEXT GENERATION ============================================================================ AMIGA LOADING INSTRUCTIONS """""""""""""""""""""""""" DO NOT THROW BOX AWAY FOR YOU WILL HAVE TO USE IT TO START... REALM OF THE WARLOCK!! 1) When you are asked for a Workbench disk, eject the disk and replace it with your REALM OF THE WARLOCK game disk. 2) Game will automatically load to start the game. 3) When prompted for question...look on back of the game box and find answer. SAVING GAMES """""""""""" You may save your game in progress at any point. To do so, you will need a formatted disk. Follow the standard procedure as outlined in the AMIGA documentation on how to format a disk. You will not be able to format a disk once the game has started. When you want to save your game in progress, type SAVE or select SAVE from the Menu bar above. You will then be prompted to type in your save game file name. Insert your formatted disk in the internal drive (DF0:) and type DF0:filename (Filename being the name the game is to be saved under). After game is saved, a message will appear saying game was save properly. At that point, remove Save disk and insert Game disk to continue playing. LOADING GAMES """"""""""""" Uses the same requester as Save command, except that you will use the RESTORE command from the Menu bar or type RESTORE at the prompt. RESTARTING GAMES """""""""""""""" Uses the same as above but starts a new game from the beginning. QUITTING GAMES """""""""""""" Quits the game you are currently playing. GAME PLAY """"""""" When playing REALM OF THE WARLOCK you type your commands in plain English each time you see the prompt (>). When you have finished typing a command, press the RETURN (or ENTER) key. The computer will then respond, telling you whether your request is possible at this point in the story, and what happened as a result. To move around, just type the direction you want to go. Direction can be abbreviated: North to N, South to S, West to W, East to E, or use the arrow keys for directions, North (up arrow key), South (down arrow key), East (right arrow key) and West (left arrow key). The computer also recognizes many different kinds of sentences. Here are several examples that might help in the story. >TAKE THE BOOK >READ THE BOOK >PUT THE BOOK ON THE WOODEN TABLE >HOLD THE POT ON THE BURNING STOVE >BREAK THE DOOR DOWN >KNOCK ON THE DOOR >UNLOCK THE DOOR WITH THE SMALL KEY If you want to TAKE, DROP all items you can just say, >TAKE ALL >DROP ALL You can move in multiple directions holding the SHIFT KEY down and pressing the arrow keys in direction you want to go. For example: SHIFT 5 (FIVE) UP ARROWS would move you five rooms to NORTH if the moves were possible. You can talk to characters in the story by giving the characters name, followed by a comma and what you want to ask the character. For example: >Warlock, Pick up the magical wand SPECIAL COMMANDS """""""""""""""" This is a list of useful one-word commands and their explanations. You can use them whenever you want. Some count as a turn, others do not. Type or use the command from the menu bar, (if available) after the prompt (>) and press RETURN (or ENTER) key. BRIEF - the computer will tell you ALL about a place or a thing only the first time you see it. If you see it again later, the computer will tell you only that it is there. SUPERBRIEF - tells the computer to only give you name of the location you are at, even the first time you see it. VERBOSE - tells the computer to tell you all about a place or a thing every time you see it. INVENTORY - tells the computer to tell you what you are carrying. You can abbreviate INVENTORY to INV or I. LOOK - tells the computer to describe your location in full detail. You can abbreviate LOOK to L. QUIT - tells the computer you have had enough. You can use QUIT from the menu, Type it in at the prompt, or Click on the upper left hand corner close gadget to quit. TIPS on PLAYING """"""""""""""" 1. Draw a map showing each location and the directions connecting it to adjoining locations. When you find yourself in a new location, make a note of any objects, persons or animals. There are SIX possible directions in REALM OF THE WARLOCK (North, South, East, West, Up and Down). 2. EXAMINE and LOOK at all objects you come across in the story. 3. If you find an object that you think you can use, TAKE IT. Some objects might help you solve some of the puzzles later on in the story. 4. Save the game often. 5. Read the story carefully. There are a lot of clues in the description of locations and objects. If you cannot complete the game and need help, write or call us at the address or phone number listed below. Thank you for purchasing REALM OF THE WARLOCK. INCOGNITO SOFTWARE ------------------ 34518 Warren - Suite 149 Westland, MI 48185 (313) 255 - 5387 SPECIAL MACRO KEYS FOR THE AMIGA COMPUTER """"""""""""""""""""""""""""""""""""""""" RIGHT AMIGA key + E = EXAMINE RIGHT AMIGA key + S = SEARCH RIGHT AMIGA key + L = LOOK RIGHT AMIGA key + D = DROP RIGHT AMIGA key + G = GET RIGHT AMIGA key + H = GIVE RIGHT AMIGA key + J = PUT RIGHT AMIGA key + A = ALL RIGHT AMIGA key + I = IT RIGHT AMIGA key + U = UP RIGHT AMIGA key + B = DOWN RIGHT AMIGA key + O = OPEN RIGHT AMIGA key + C = CLOSE RIGHT AMIGA key + P = GRAPHICS ON/OFF RIGHT AMIGA key + T = TEXT ON/OFF FUNCTION MACRO KEYS CURSOR MACRO KEYS """"""""""""""""""" """"""""""""""""" F3 = SUPERBRIEF F4 = BRIEF Up Arrow = NORTH F5 = VERBOSE Down Arrow = SOUTH F6 = CLEAR SCREEN Right Arrow = EAST F7 = SAVE Left Arrow = WEST F8 = LOAD F9 = RESTART Shift Key may be held down for multiple F10 = QUIT directions with arrow keys. ============================================================================ This doc was typed in by -=*> UNISTAR <*=-